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Nomads Of The Fallen Star Download 100mb Pc





















































About This Game Set on a distant uncharted & hostile planet, where descendants of a crashed colony ship endure the harsh wasteland while hoping for salvation. However, decades have passed without contact from the fleet and skirmishes between different factions over limited resources have escalated.A full blown war of conquest looms on the horizon that could risk humanity's fragile existence on this harsh new world.As the chaos approaches, you take the role as the leader of a rag-tag bunch of scavengers / mercenaries. Your goal is to scavenge, trade, sabotage, hunt, fight and help conquer your way to fame and glory.Along the journey, you will meet allies that will join in the struggle to survive the wasteland, and perhaps together, you can unravel the mystery on the origins of the colony and change the fate of all those who call this barren world home.KEY FEATURES: A world where your choices matters as the factions try to survive and wage wars of conquest. A highly dynamic economic simulation ensures not only your actions carry consequences and present new opportunities, but also the actions of various NPCs. Competitive gameplay that involves other free roaming NPC scavengers that fulfill the same role as the player. They can trade, scavenge resources, take on missions, and fight hostile raiders or xenos. Competition can be fierce, so beware! Mercenary contracts that carry consequences. Be it clearing raiders for a faction to help their economy grow, or sabotage their enemy's outposts to cripple their war capability. Recruit and equip your squad with many different weapons, each providing a unique balance and tactical options. Train their combat skills as they gain levels, and specialize them further with a selection of many perks. Hunt the xenobeasts on this hostile world and use their skin, carapace, and organs in crafting useful items and armor. A sandbox that is also character & story-driven, with an sci-fi story themed on loss, duty and personal responsibility, along with side-quests and random encounters. 6d5b4406ea Title: Nomads of the Fallen StarGenre: Indie, RPG, Simulation, StrategyDeveloper:Huy PhanPublisher:Huy PhanRelease Date: 30 Jan, 2019 Nomads Of The Fallen Star Download 100mb Pc I don't know why another reviewer said that the writing was decent. It isn't. It's some of the worst writing I've come across in a paid title, in fact. The narrator switches tenses constantly, the characters do things that make no sense, and you can't customize your party. You're expected to put up with really annoying characters for the whole game.I've seen better writing spat out from Google translate. If writing matters at all to you in a game, give this one a pass. It's horrendous.. I'm sorry but have to say that it is not a good game. The interface is uncomfortable and poorly made. And whole design feels mediocre at best.. Fun game with many features - grid turn based combat, crafting, skill system, perk system, trading, reputation with different factions, questing to get the next upgrade, varied weapons and items, group management ( food/water/salary/positioning/item durability ). It Is a great little game and the Dev seems active. Would recommend if you like these sort of games!. Excellent tactical Sandbox. Challenging, tough and rewarding. Game has a lot of depth. Highly recommend.. Game looked promising but a lack of balance and impossible difficulty makes it not enjoyable. The general comparison is Battle Brothers, I find that comparison reasonable but the difference is while both games are difficult, you are limited in this game to amount of party members leaving you vulnerable if random combat starts with no option to escape. For that reason I just can't recommend the game. Applied for refund.. Decided to buy this game because of the love put into it. And the developer's backstory of how this game came into being.. Didn't play much yet but its awesome, first thing i do is raid a caravan im evil! Update #13: Camera control changes & improvements: Patch Notes (version 1.07.4):- Camera panning with the [Shift] key will extend further, enabling you to pan across the entire worldmap. You may also right-click on the map and the camera will position there, releasing right-click will snap back to the squad.- The player squad will only interact with resource nodes on the map if they directly click on it. This should prevent annoying unwanted interactions during travel.- The 3rd squad member can be recruited earlier, this change is intended to improve early game progression.- Outposts will only show the mission icon if there is an available mission from random events (Raiders & Xenos). Major towns always have the mission icon active.- NPC faction militia will sometimes mention that to be their ally, you have to help them fight their enemies directly.- Fixed a bug related to crafting time and completion during resource scavenging.Thanks for playing, if you enjoy it, please leave a review! Have a good week!-Huy. Release day! A foreword from the solo-developer.: G'day to my fellow gamers,Like many of you, I have probably spent way too much time gaming when I was younger instead of focusing on my study. Fortunately, I somehow managed to graduate university, and got a career as a research scientist[halfgeek.blog].However, years later, I kept on hearing that voice in my mind, a reminder of missed opportunities to chase my younger self's dream of being a game developer. I didn't want to reach middle-age as a miserable old man...So I did it, I didn't know anything about coding, but I quit my career in research to chase that elusive dream. I started with tiny games to learn to code and progressed further as I learnt more.A few years later and a few games wiser, today, my biggest project which has occupied nearly the last 3 years of my life is releasing on Steam.If I could describe what Nomads of the Fallen Star is briefly, it is an intelligent economic simulation that creates emergent gameplay opportunities for the player. Your decisions matter. It will affect the gameworld, as factions wage war to conquer territory, as the colonists and merchants roam & work the wasteland to survive... you will be there among them, how central a role you want to play is up to you.The story (main and side) is personal. It's themes are duty and personal responsibility and I hope many of you manage to reach the end. I look forward to hearing your thoughts and feedback, as well as any bug reports (hopefully not too many!) you may find in your play.I hope the game will be well received, if it manages to sell I can continue this gamedev journey towards greater games in the future. If it bombs, let it be an example, for anything worthwhile in life is hard.Regards,Huyps. If you're a content creator or curator on Steam and interested in reviewing this title, feel free to contact me on twitter (@AH_Phan) or email.. Update #9: More UI & QoL improvements: Some more improvements based on player feedback.Patch notes:- Added a "Get All" icon in the post-battle loot menu to improve QoL. The tooltip will warn of the potential of carrying too much weight.- Added a weapon comparison tooltip. It will cycle through your recruits and find the most appropriate equipped weapon to compare with the mouse-over target when in the barter menu. When inside the squad inventory menu, it will compare with the currently selected recruit.- Changed the armor crafting to mention Takaya's level for more clarity. - Caravan guards on the map will carry more munitions so they can put up a better fight vs hostiles.Non-patch notes:It's been a slow start on Steam, but if I am able to earn enough money to pay the bills, then I will remain on the gamedev journey and begin a new project (while fixing bugs and polishing Nomads of the Fallen Star).For the next game project, I'm quite torn, so if you want to share your feedback and thoughts please do. I have narrowed it down to 2 game ideas.1. A Heroes of Might & Magic 3 inspired dynamic open-world. Fantasy setting, with the focus on Empire building and management. Taking care of the supply chain to keep your people happy and productive, while you hire heroes to lead armies (with various mercenary recruits) on a worldmap. You can build farms, workshops & armory etc. in towns that you liberate to produce equipment for your armies.2. A grand scale space epic, focus on larger fleet battles and Empire building & management. There's lots of spacesims these days, which is why I am hesitant to go with this option, but in my mind, I see the potential for a much better Star Nomad 2 style game as I've learnt a lot over the past few years to create meaningful depth.-Huyps. If you enjoy the game, and want to say thanks, please leave a review! :). Update #2: UI tweaks and bugfix: Changes:* When mouse-over trade, raider, or xeno mission icons next to outposts, it factors in the location of the screen your mouse cursor is at, so the tooltip will be presented in the screen area that you can see clearly. Bugfix:* Fixed the VIP escort contract to have a correct destination target.* Fixed a rare loot bug when you click on some items causing it to duplicate.If you have some quality of life suggestions, I welcome feedback on the discussion forum.Thanks for the support! -Huy. Update #3: UI improvements & bugfix: Thanks for your feedback, I'll try my best to improve the game where possible from your suggestions.Changes:* New combat UI, to make it clearer the Hitpoints and Action Points of each unit, without relying on mouse-over for the details. Hopefully you find the new design both informative and not too cluttered.* Increase the max zoom out limit to see a larger area of the world. You can use it in combination with camera panning (Shift) to find distant locations.Bugfixes:* Fixed the data-crystal delivery contract mission (the choices now work).* Fixed instance of 0 tradegoods in the loot tables available for looting.* Potential fix for OS timing issues with menus for Windows 8.1, please note I don't officially support other Windows version besides 10 due to lack of testing machines.-----------------------------------------------I am currently working on making the text/font larger to accommodate more players. However, due to my use of spritefonts and a lot of font-size dependency for the UI size & positioning, it will take me a few days to make sure I don't break anything in the process.Thanks for supporting me, if you enjoy the game please leave a review. It matters a huge deal for small-fry solo-devs like me.-Huy. Update #6: Some more improvements based on player feedback: Just a small one today...Patch notes:- The squad now can have a small speed bonus if they are carrying below 50% of their max carry weight.- Added to the squad's tooltip (flag) the current world-map travel speed. This is affected by your encumbrance. - Medium armor has been re-balanced to not have the 1 AP penalty. It felt too restricting for the upgrade path from Light -> Medium. It still retains the speed and evasion penalty to balance against Light armor. Heavy armor remains the most protective, at a cost to AP and hence, offensive power.- Added to the armor tooltip the AP penalty of the armor.- Fixed a bug that prevented DC Militia squads from leveling up as they roam and fight gaining XP.- Fixed a bug when players attack a wounded squad on the map (from a prior fight), their Hitpoints can be too low.- Fixed some typos.- Platesteel & Advance Combat Helm now repairs to 100% durability- Bone armor has the correct 6 STR requirementHave a great weekend everyone and thank you for the support!-Huy. Update #15: Some QoL feature requests: Patch Notes (version 1.07.6)- Added a function to discard unwanted cargo & equipment. In the squad inventory menu, [Ctrl] + Left-Click on tradegoods or equipment icon to throw it away.- Expanded the Communications Log to include more older messages by selecting the next page icon (if there's older logs).- Updated tooltip for the Handgun Specialization Perk to indicate that it does not apply to Energy Weapons.- Changed the way the repair tools function, the squad will now only repair equipped weapons, armor and shields to not waste repair tools.Thanks to all of you guys for playing and supporting me.Have a great week!-Huy. Update #14: Balance change & bugfix: Patch Notes (version 1.07.5):- Lowered the crafted armor optimal level for all recipes. The intent is to make armor crafting more attractive and viable compared to high tier armors from the factions.- Lowered Lamellar Armor damage resistance from 40% to 35% (damage threshold/absorb remains unchanged), it was previously too good for the common availability with stats similar to more advanced synthetic Combat Armor.- Fixed a bug with the Perk "Quickfeet", it should now correctly trigger +2 AP on movement once per turn.Thanks for playing and supporting my gamedev journey!Have a good week,-Huy

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